Chris Schickler

Game Designer

  • Games

    • --- Personal Projects ---
    • Radiant Dark
    • Corndog Chronicles
    • Tropical Boost
    • Stabilizer
    • Sword of The Dead City
    • Angry Earl Saves the Earth
    • Cannonball Breaker
    • Heated Steel
    • Feast on the Frozen
    • Character Code
    • ----- Game Jams -----
    • Cosmonauty
    • Suburban Hurtin'
    • Lumberjack's Tale
    • Malatzu
    • Radiosphere
    • Party of the Year
  • QA

    • Unreal Engine
    • DOOM Eternal
    • Bixby by Samsung
  • Art

  • About

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    Stabilizer (Gold) is Released! And Why I Chose to Completely Skip a Beta

    Stabilizer (Gold) is Released! And Why I Chose to Completely Skip a Beta

    I finally made it to the end. After about 5 months the project is done. This was my first Unity game created without any tutorials or...
    The Matrix Awakens is released!

    The Matrix Awakens is released!

    About two weeks ago, Epic released a project I had been working on as a QA for about 4 months called the The Matrix Awakens. This project...
    Stabilizer (Alpha) Released!

    Stabilizer (Alpha) Released!

    Yesterday I uploaded the public alpha for Stabilizer, formerly under the working name Tennis, to itch.io. This was about 3 months of work...
    Tennis Update

    Tennis Update

    I'm due for another blog post, but I don't have much to share. I recently lost two weeks of development time to participate in the 32bit...
    Tennis Game Design Document

    Tennis Game Design Document

    Small update. I wrote up a design document for Tennis and I want to share it here. This document still has much to cover and will be...
    VRChat, Tennis, and the future of the Game Industry

    VRChat, Tennis, and the future of the Game Industry

    It's been quite some time since I've posted an update on Tennis. I had some obstacles in my life to deal with and didn't have the head to...
    Project Tennis

    Project Tennis

    After making three practice projects in C#, I'm ready to start working on my first polished game. I've admittedly picked up many projects...
    Angry Earl Saves the Earth

    Angry Earl Saves the Earth

    I finished working on my next Unity game, "Angry Earl Saves the Earth". This is another little practice project for C#, so don't expect a...
    Working on a top-down shooter

    Working on a top-down shooter

    I'm currently working on a small top-down shooter game. It will consist of three levels: a street, laboratory, and hellscape. You will...
    Cannonball Breaker

    Cannonball Breaker

    I modified and updated the block breaking game I made with some Kenny Assets and background music. The game has been updated to 5 all new...
    Block Breaker

    Block Breaker

    I recently created a short block breaking game in C# using Unity. The player controls a paddle with the mouse and clicks to launch the...
    Character Code

    Character Code

    Tonight I finished up Character Code and released it on itch.io. From the itch.io Page: Hello and welcome to Character Code! This is a...
    Brand New Blog

    Brand New Blog

    Hello friends and recruiters alike. As someone with 5 years of experience with Unreal Blueprint and some spotty experience with Unity C#,...
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    © 2020 Chris Schickler