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Tennis Update

I'm due for another blog post, but I don't have much to share. I recently lost two weeks of development time to participate in the 32bit Jam 2021. I try to keep my skills up, particularly my extensive experience with Unreal Engine, because I know if I don't use it, I'll lose it. A friend and I worked together with two others to make a fighting game called Suburban Hurtin'. It was the first fighting game either of us had made, and was quite an interesting challenge. We didn't put too much thought into design- there was too much time spent just getting the game to function. That being said, we only got punches and kicks in, as well and jumping an crouching- although the crouch was a bit buggy. We used Mixamo to rig all the characters, so we had limited options in animations and poses we could use. If you want to try the game for yourself, you can click the link below.

As for Tennis, the game is almost complete. I'm hitting some functionality hiccups, but I'm expecting to hit my code deadline of October 31st. Things that need to be done include:

- The ball needs to bounce properly off the paddles. Often it slides instead, losing its velocity.

- I need to figure out how to assign numpad keys as controls for player 2.

- Menus.

- Win/Lose prompts.

- Minor environment adjustments.

- Possibly adding an AI opponent.

Art and Sound will be added in November. I think I'm going to add an addendum to the GDD to add singplayer vs AI. I don't how how hard this will be... I do have prior AI experience in Unreal, and I can't imagine moving a paddle around will be too hard, but I'll cross that bridge when I get to it. Here is a current snapshot of the game:


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